﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace GameEngineer.BaseMatrix
{
    public class ProjectionMatrix4X4 : Matrix4X4
    {
        public ProjectionMatrix4X4()
        {
            Init();
        }

        private void Init()
        {
            this[0, 0] = 1;
            this[1, 1] = 1;
            this[2, 2] = 1;
            this[2, 3] = (float)(1.0 / 250);
        }
    }
}
